I just received Lone Canuck’s ASL pack Crossing the Moro the
other day and thought I would write a short out-of-the-ziploc bag review.
I have not played any of the scenarios or the
campaign game but the whole package looks really nice. It comes with a nice 22 inch x 32 inch map on
good quality paper, 4 pages of background history and 16 pages of campaign game
rules on high quality bright white paper, and 4 scenarios on light card
stock. Overall, a nice presentation of
high quality materials. And all for
$23.00. These new Lone Canuck tactical
missions are a great value for the money.
This one, along with Bloody Buron, Ozerekya Breakout and Purple Heart
Draw are all great values and should provide veteran and novice squad leaders
lots of opportunity to engage in battle.
The 4 scenarios are fairly small in terms of counter
density, and are all played on sections of the map. None of the scenarios are played on the full
map, but that’s what the campaign game is for.
Two scenarios, CM1 and CM2 use night rules. CM4 uses a full combined arms countermix on
both sides, with infantry, mortars and OBA, and armor. The Germans get 5 Panzer IVF2s and 4 Panzer
IVHs. Yikes! This one looks like fun.
I am not a big campaign game player (although I’d like to be…). So if you are not a campaign game player, you
may not get the most bang for the buck.
But just looking through the rules, these look like they would make a
great introductory campaign game for those who haven’t yet jumped into this
aspect of ASL.
The map is printed on high quality paper that reminds me of
the same quality that the MMP HASLs are printed on. The colors are good and the terrain features
are very sharp and clear. While this map
was probably not painted but done on a software program, it still looks
great. This one is littered with
vineyard hexes printed on the map. This
is a “high ground” battle, with the Villa Rogatti village on a high hill. The terrain on this map could be a
butt-kicker.
Canadians against the Germans in Italy. This one looks like a blast!